![]() It is almost a guarantee that a door in Nioh 2 will have to be opened from the opposite side. One mission has two of them right beside the opening shrine. Nioh 2 adores doors that can only be opened from one side. Nioh 2 caught sight of this, paid more attention to it and then ran with it. The long way around: Dark Souls as a series occasionally indulges in the door cannot be opened from this side as a means of a short cut. I almost forgot – Genichiro can now deflect lightning back after it has been deflected at him – so now there is lightning back and forth. It can jump over sweep attacks and it can be used to reflect lightning. And after beating him in the gauntlet we can use it. He can combo for longer, launch new attacks after using his bow and a new combat art named Sakura Dance gives him a whole bunch of hyper armour and a triple hitting move. Genichiro needed new moves to keep the fight fresh and he got that. So far I have only seen Inner Genichiro and Inner Isshin, and the new moves really help to spice up the fights. The boss gauntlets and new outfits I knew of, what I did not know of was some bosses getting new variants (called Inner (insert boss name here)), a new combat art and new memories and remnants for the boss variations – which means new flavour text- which makes me stupidly happy. I got more than I was expecting – and all for free. I am the Tengu Now: The Sekiro update is here (foreshadowed!) and it’s a banger. I am pretty sure books would have bullshit – like authors who make bad plots but excel at characterisation (and one offsets the other) and movies must have similar conceits.Īll hail Max’s Bullshit metre and its grand utility. I would like to see Max’s Bullshit metre applied to other mediums. Hell, reading this you probably think I hate Nioh 2 (and by extension Nioh). Add in grab attacks that do stupid damage with stupidly long animations, and getting combo stunned for six, seven, maybe eight hits in a row there would seem to be some insurmountable bullshit. So, for me that is two big bullshit walls. Nioh 2 holds up for a while but it eventually falters and near the end it completely collapses. In addition, the Nioh series is not the strongest on the story front and I do dig a good story – well, at least a story that gets my attention. I get very little to no satisfaction in picking up the majority of it, certainly no interest in sorting through it and when I do find a good weapon or armour it does not offset the sheer tedium I get from dealing with loot. Mountains upon mountains upon mountains of loot. And if you know anything about Nioh, one of the core systems is loot drops. I massively dislike (really close to hating) loot systems. A more interesting game for the bullshit metre is Nioh 2 (and by extension Nioh). Hence, the bullshit is surmounted with ease. Sekiro’s bullshit is minute compared to the things I love about. Against those two things is the camera mostly behaving itself, the lock-on mostly behaving itself, the superlative combat (okay best ever combat), a story I dig immensely, exciting movement with a world to complement it, excellent art direction, memorable characters and bosses fights and you get the idea. For me, Sekiro has two main bits of bullshit – the camera misbehaving itself and a temperamental lock on. As an example, take my favourite game of all, Sekiro (foreshadowing!).
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